init
python
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258
PCSurvey/libs/three.js/extra/lines/LineSegmentsGeometry.js
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258
PCSurvey/libs/three.js/extra/lines/LineSegmentsGeometry.js
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/**
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* @author WestLangley / http://github.com/WestLangley
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*
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*/
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THREE.LineSegmentsGeometry = function () {
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THREE.InstancedBufferGeometry.call( this );
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this.type = 'LineSegmentsGeometry';
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var positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
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var uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
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var index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
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this.setIndex( index );
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this.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
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this.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
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};
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THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.InstancedBufferGeometry.prototype ), {
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constructor: THREE.LineSegmentsGeometry,
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isLineSegmentsGeometry: true,
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applyMatrix: function ( matrix ) {
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var start = this.attributes.instanceStart;
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var end = this.attributes.instanceEnd;
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if ( start !== undefined ) {
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matrix.applyToBufferAttribute( start );
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matrix.applyToBufferAttribute( end );
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start.data.needsUpdate = true;
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}
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if ( this.boundingBox !== null ) {
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this.computeBoundingBox();
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}
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if ( this.boundingSphere !== null ) {
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this.computeBoundingSphere();
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}
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return this;
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},
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setPositions: function ( array ) {
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var lineSegments;
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if ( array instanceof Float32Array ) {
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lineSegments = array;
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} else if ( Array.isArray( array ) ) {
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lineSegments = new Float32Array( array );
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}
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var instanceBuffer = new THREE.InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
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this.addAttribute( 'instanceStart', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
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this.addAttribute( 'instanceEnd', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
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//
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this.computeBoundingBox();
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this.computeBoundingSphere();
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return this;
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},
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setColors: function ( array ) {
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var colors;
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if ( array instanceof Float32Array ) {
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colors = array;
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} else if ( Array.isArray( array ) ) {
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colors = new Float32Array( array );
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}
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var instanceColorBuffer = new THREE.InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
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this.addAttribute( 'instanceColorStart', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
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this.addAttribute( 'instanceColorEnd', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
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return this;
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},
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fromWireframeGeometry: function ( geometry ) {
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this.setPositions( geometry.attributes.position.array );
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return this;
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},
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fromEdgesGeometry: function ( geometry ) {
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this.setPositions( geometry.attributes.position.array );
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return this;
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},
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fromMesh: function ( mesh ) {
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this.fromWireframeGeometry( new THREE.WireframeGeometry( mesh.geometry ) );
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// set colors, maybe
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return this;
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},
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fromLineSegements: function ( lineSegments ) {
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var geometry = lineSegments.geometry;
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if ( geometry.isGeometry ) {
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this.setPositions( geometry.vertices );
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} else if ( geometry.isBufferGeometry ) {
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this.setPositions( geometry.position.array ); // assumes non-indexed
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}
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// set colors, maybe
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return this;
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},
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computeBoundingBox: function () {
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var box = new THREE.Box3();
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return function computeBoundingBox() {
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if ( this.boundingBox === null ) {
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this.boundingBox = new THREE.Box3();
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}
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var start = this.attributes.instanceStart;
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var end = this.attributes.instanceEnd;
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if ( start !== undefined && end !== undefined ) {
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this.boundingBox.setFromBufferAttribute( start );
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box.setFromBufferAttribute( end );
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this.boundingBox.union( box );
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}
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};
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}(),
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computeBoundingSphere: function () {
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var vector = new THREE.Vector3();
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return function computeBoundingSphere() {
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if ( this.boundingSphere === null ) {
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this.boundingSphere = new THREE.Sphere();
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}
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if ( this.boundingBox === null ) {
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this.computeBoundingBox();
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}
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var start = this.attributes.instanceStart;
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var end = this.attributes.instanceEnd;
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if ( start !== undefined && end !== undefined ) {
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var center = this.boundingSphere.center;
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this.boundingBox.getCenter( center );
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var maxRadiusSq = 0;
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for ( var i = 0, il = start.count; i < il; i ++ ) {
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vector.fromBufferAttribute( start, i );
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maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
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vector.fromBufferAttribute( end, i );
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maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
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}
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this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
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if ( isNaN( this.boundingSphere.radius ) ) {
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console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
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}
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}
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};
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}(),
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toJSON: function () {
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// todo
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},
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clone: function () {
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// todo
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},
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copy: function ( /* source */ ) {
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// todo
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return this;
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}
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} );
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